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Mods(マジック効果)コードリスト Edit

The Phrozen Keep Forum IndexのKnowledge BaseよりResourcesの
References Charts and Tablesを参考に作成しました。
http://phrozenkeep.planetdiablo.gamespy.com/forum/kb.php?mode=article&k=43

注意
min = 最小の値
max = 最大の値
1/0 = Boolean

#sec = 秒数

#fpsdur = フレーム数
skillID = Skills.txtで使われているID
tab# = スキルタブのIDナンバー
chance = 発生確率
slvl = スキルレベル

#charges = チャージ数

#sock = ソケットの数
value = レベル毎の上昇値

#time = 日の効果時間によって最大値が変化する
?? = 未だにどのように使うのかわからない
* 1.10で増えた効果かどうか (1 = 1.10のみ)
** モンスターが使うことができるか (1 = 使える)

DescriptionCodeParam1Param2Param3*1.10**Monster
Skills
+ to Amazon SkillsamaMinMax
+ to Assassin SkillsassMinMax
+ to Barbarian SkillsbarMinMax
+ to Druid SkillsdruMinMax
+ to Necromancer SkillsnecMinMax
+ to Paladin SkillspalMinMax
+ to Sorceress SkillssorMinMax
+ to All SkillsallskillsMinMax
+ to Fire SkillsfireskillMinMax
+ to Single SkillsskillskillIDMinMax
+ to Single Skill Tabsskilltab#tabMinMax
Chance to cast X when attackingatt-skillskillIDchanceslvl1
Chance to cast X when hittinghit-skillskillIDchanceslvl1
Chance to cast X when getting hitgethit-skillskillIDchanceslvl1
Skill ChargeschargedskillID#chargesslvl
Use an Aura when equippedauraskillIDMinMax11
Cast a skill when a monster is killedkill-skillskillname%chanceLevel1
Cast a skill when a player is killeddeath-skillskillname%chanceLevel1
Cast a skill when a player level-uplevelup-skillskillname%chanceLevel1
Spawns random +to single skill within in range givenskill-rand#Skill-Levelfirst-skillIDlast-skillID1
+ to other char classes, reduced bonus to char class with skilloskillSkillnameMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Armor Class (Basic)
+ to ACacMinMax1
+% to ACac%MinMax1
+ AC vs Meleeac-hthMinMax1
+ AC vs Missilesac-missMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Durability & Quantity
+ to DurdurMinMax
+% to Durdur%MinMax
Indestructibleindestruct1/01/0
Repair 1 Dur per 100/X secondsrep-dur#sec
Repair 1 Qnt per 100/X secondsrep-quant#sec
Increase Stack by XstackMinMax
DescriptionCodeParam1Param2Param3*1.10**Monster
Attack Rating (Basic)
+ to ARattMinMax1
+% to ARatt%MinMax1
+ to AR vs Demonsatt-demonMinMax
+ to AR vs Undeadatt-undeadMinMax
+% to AR vs Montypeatt-mon%#BaseIDMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Damage Enhancements (Basic)
+ to DamagedmgMinMax1
+% to Damagedmg%MinMax1
+ to Minimum Damagedmg-minMinMax1
+ to Maximum Damagedmg-maxMinMax1
+ to Minimum & Maximum Damagedmg-normMinMax1
+% to Damage vs Demonsdmg-demonMinMax
+% to Damage vs Undeaddmg-undeadMinMax
+% to crushing blowcrushMinMax1
+% to deadly strikedeadlyMinMax1
+ to throw damagedmg-throwMinMax
+% to Damage vs Montypedmg-mon%#BaseIDMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Special Damage Effects (Basic)
Ignores Target Defense (ITD)ignore-ac1/01/01
+% pierce (missiles only)pierceMinMax1
knockbackknock1/01/01
+% life stolenlifestealMinMax
+% mana stolenmanastealMinMax
heal mana by # mana after each killmana-killMinMax
heal life by # after each demon killdemon-healMinMax
prevents monster healingnoheal1/01/0
+% chance to cause open woundsopenwoundsMinMax1
Enemy Is slowed by X%slowMinMax1
Chance to Blind TargetstupidityMinMax
Freeze Target in an amount of secondsfreezeMinMax1
Reduce AC by X%reduce-acMinMax1
Reduce AC by Xdmg-acMinMax1
+ to Kicking DamagekickMinMax
+% chance to reanimate targetreanimateMonsterIDMinMax11
Reduces monster fire resistancepierce-fireMinMax1
Reduces monster lightning resistancepierce-ltngMinMax1
Reduces monster cold resistancepierce-coldMinMax1
Reduces monster poison resistancepierce-poisMinMax1
HP gained after every killheal-killMinMax1
Corspe cannot be ressurected/Targetedrip1/01/01
DescriptionCodeParam1Param2Param3*1.10**Monster
Special Defense Effects (Basic)
+% damage taken goes to manadmg-to-manaMinMax
reduces damage taken by Xred-dmgMinMax1
reduces damage taken by X%red-dmg%MinMax1
reduces magic damage taken by Xred-magMinMax1
Attacker takes X damage when hittingthornsMinMax1
Attacker takes X ltng dmg when hittinglight-thornsMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Elemental Damage
Cold Damagedmg-cold#fpsdurMinMax1
Minimum Cold Damagecold-minMinMax1
Maximum Cold Damagecold-maxMinMax1
Cold Duration (# of frames, 25 = 1 Sec)cold-lenMinMax1
Poison Damagedmg-pois#fpsdurMinMax1
Minimum Poison Damagepois-minMinMax1
Maximum Poison Damagepois-maxMinMax1
Poison Duration (# of frames, 25 = 1 Sec)pois-lenMinMax1
Fire Damagedmg-fireMinMax1
Minimum Fire Damagefire-minMinMax1
Maximum Fire Damagefire-maxMinMax1
Lightning Damagedmg-ltngMinMax1
Minimum Lightning Damageltng-minMinMax1
Maximum Lightning Damageltng-maxMinMax1
Magic Damagedmg-magMinMax11
Adds % dmg to Fire skillsextra-fireMinMax11
Adds % dmg to Lightning skillsextra-ltngMinMax11
Adds % dmg to Cold skillsextra-coldMinMax11
Adds % dmg to Poison skillsextra-poisMinMax11
Adds elemental damagedmg-elem#fpsdurMinMax11
Adds minimum elemental damagedmg-elem-min#fpsdurMinMax11
Adds maximum elemental damagedmg-elem-max#fpsdurMinMax11
DescriptionCodeParam1Param2Param3*1.10**Monster
Resistances and special effects
+ to Cold Absorbabs-coldMinMax1
+% to Cold Absorbabs-cold%MinMax1
+ to Lightning Absorbabs-ltngMinMax1
+% to Lightning Absorbabs-ltng%MinMax1
+ to Magic Absorbabs-magMinMax1
+% to Magic Absorbabs-mag%MinMax1
+ to Fire Absorbabs-fireMinMax1
+% to Fire Absorbabs-fire%MinMax1
half Freeze Durationhalf-freeze1/01/01
Cannot be Frozennofreeze1/01/01
+% to Resist Allres-allMinMax1
+% to Resist Coldres-coldMinMax1
+% to Resist Fireres-fireMinMax1
+% to Resist Lightningres-ltngMinMax1
+% to Resist Poisonres-poisMinMax1
+% to Resist Magicres-magMinMax1
+% to Maximum Resist Allres-all-maxMinMax1
+% to Maximum Resist Coldres-cold-maxMinMax1
+% to Maximum Resist Fireres-fire-maxMinMax1
+% to Maximum Resist Lightningres-ltng-maxMinMax1
+% to Maximum Resist Poisonres-pois-maxMinMax1
+% to Maximum Resist Magicres-mag-maxMinMax1
Reduce Poison Duration (slows Duration)res-pois-lenMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Stat Bonus (Basic)
+ to DexteritydexMinMax1
+ to StrengthstrMinMax1
+ to VitalityvitMinMax1
+ to EnergyenrMinMax1
Adds + to All statsall-statsMinMax11
DescriptionCodeParam1Param2Param3*1.10**Monster
Health and Mana (Basic)
+ to HealthhpMinMax1
+% to Healthhp%MinMax1
+ to ManamanaMinMax1
+% to Manamana%MinMax1
+ to Replenish Life (negative values Drain Life)regenMinMax1
+% to Mana Regenerationregen-manaMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Movement Speed and Stamina (Basic)
+% run/walk speedmove1MinMax1
+% run/walk speedmove2MinMax1
+% run/walk speedmove3MinMax1
+ to staminastamMinMax1
+% reduce stamina drainstamdrainMinMax1
+% stamina regenerationregen-stamMinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Attack Speed
+% attack speedswing1MinMax1
+% attack speedswing2MinMax1
+% attack speedswing3MinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Blocking
+% chance to blockblockMinMax1
+% block speedblock1MinMax1
+% block speedblock2MinMax1
+% block speedblock3MinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Cast Rating
+% cast speedcast1MinMax1
+% cast speedcast2MinMax1
+% cast speedcast3MinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Hit Recovery
+% hit recovery speedbalance1MinMax1
+% hit recovery speedbalance2MinMax1
+% hit recovery speedbalance3MinMax1
DescriptionCodeParam1Param2Param3*1.10**Monster
Light Radius/Color
+ to Light RadiuslightMinMax1
Adds item lightcolorcolor?????????11
DescriptionCodeParam1Param2Param3*1.10**Monster
Missile Modifiers
Fire Magic Arrowsmagicarrow1/01/0
Fire Explosive Arrowsexplosivearrow1/01/0
DescriptionCodeParam1Param2Param3*1.10**Monster
Treasure (Basic)
+% chance to find magic itemsmag%MinMax
+% increased gold dropsgold%MinMax
DescriptionCodeParam1Param2Param3*1.10**Monster
Misc
Altered Item RequirementseaseMinMax
Chance to make enemies fleehowlMinMax
Add X Sockets to an Itemsock#sock
Makes any item throwablethrow1/01/0
Adds additional timedurationtime??????1
Double herb durationherb??????1
Adds additional bloodbloody1/01/01
Adds % additional experience gainedaddxpMinMax1
Reduce vendor costcheapMinMax1
Applies fade statefadeMin-Level?Max-Level?11
Adds additional level requirementslevelreqMinMax1
Force spawns item as etherealethereal1/01/01
DescriptionCodeParam1Param2Param3*1.10**Monster
Modifiers increasing per clvl (value/8)
+ X to AC per clvlac/lvlvalue
+% X to AC per clvlac%/lvlvalue
+ to HP per clvlhp/lvlvalue
+ to MANA per clvlmana/lvlvalue
+ to Maximum damage per clvldmg/lvlvalue
+% to Maximum damage per clvldmg%/lvlvalue
+ to Dexterity per leveldex/lvlvalue
+ to Strength per levelstr/lvlvalue
+ to Vitality per levelvit/lvlvalue
+ to Energy per levelenr/lvlvalue
+% AR per levelatt%/lvlvalue
+% res cold per levelres-cold/lvlvalue
+% res fire per levelres-fire/lvlvalue
+% res ltng per levelres-ltng/lvlvalue
+% res pois per levelres-pois/lvlvalue
Attacker takes X damage per levelthorns/lvlvalue
+% More Gold per levelgold%/lvlvalue
+% Magic Find per levelmag%/lvlvalue
Absorb X Fire damage per levelabs-fire/lvlvalue
Absorb X Cold damage per levelabs-cold/lvlvalue
Absorb X Ltng damage per levelabs-ltng/lvlvalue
+ maximum cold damage per leveldmg-cold/lvlvalue
+ maximum fire damage per leveldmg-fire/lvlvalue
+ maximum ltng damage per leveldmg-ltng/lvlvalue
+ maximum poison damage per leveldmg-pois/lvlvalue
+ Kick damage per levelkick/lvlvalue
+% damage to demons per leveldmg-dem/lvlvalue
+% damage to undead per leveldmg-und/lvlvalue
+ stamina per levelstam/lvlvalue
+% regenerate stamina per levelregen-stam/lvlvalue
+% open wounds per levelwounds/lvlvalue
+% crushing blow per levelcrush/lvlvalue
+% deadly strike per leveldeadly/lvlvalue
DescriptionCodeParam1Param2Param3*1.10**Monster
Modifiers with static increase per clvl
+ Attack Rating per levelatt/lvlvalue
+ Attack Rating Against Undead per lvlatt-und/lvlvalue
+ Attack Rating Against Demons per lvlatt-dem/lvlvalue
DescriptionCodeParam1Param2Param3*1.10**Monster
Stats based on time ( 0=day, 1=dusk, 2=night, 3=dawn)
+ AC per timeac/time#timeMinMax1
+% AC per timeac%/time#timeMinMax1
+ HP per timehp/time#timeMinMax1
+ MANA per timemana/time#timeMinMax
+ Damage per timedmg/time#timeMinMax1
+% Damage per timedmg%/time#timeMinMax1
+ Strength per timestr/time#timeMinMax1
+ Dexterity per timedex/time#timeMinMax1
+ Vitality per timevit/time#timeMinMax1
+ Energy per timeenr/time#timeMinMax1
+ AR per timeatt/time#timeMinMax1
+% AR per timeatt%/time#timeMinMax1
+ Max Cold Damage per timedmg-cold/time#timeMinMax1
+ Max Fire Damage per timedmg-fire/time#timeMinMax1
+ Max LTNG Damage per timedmg-ltng/time#timeMinMax1
+ Max Pois Damage per timedmg-pois/time#timeMinMax1
+ Cold Resist per timeres-cold/time#timeMinMax1
+ Fire Resist per timeres-fire/time#timeMinMax1
+ LTNG Resist per timeres-ltng/time#timeMinMax1
+ Pois Resist per timeres-pois/time#timeMinMax1
+ more gold per timegold%/time#timeMinMax
+ magic find per timemag%/time#timeMinMax
+ stamina per timestam/time#timeMinMax
+ stamina regeneration per timeregen-stam/time#timeMinMax
+% damage to demons per timedmg-dem/time#timeMinMax
+% damage to undead per timedmg-und/time#timeMinMax
+ attack rating to demons per timeatt-dem/time#timeMinMax
+ attack rating to undead per timeatt-und/time#timeMinMax
+% deadly strike per timedeadly/time#timeMinMax1
+% crushing blow per timecrush/time#timeMinMax1
+% open wounds per timewounds/time#timeMinMax1
+% kick damage per timekick/time#timeMinMax
DescriptionCodeParam1Param2Param3*1.10**Monster
Unused Codes 1.10 (Never Implemented)
gembonus
fire-fx
ltng-fx
gems%/lvl
item%
dmg-slash
dmg-slash%
dmg-crush
dmg-crush%
dmg-thrust
dmg-thrust%
abs-slash
abs-crush
abs-thrust
abs-slash%
abs-crush%
abs-thrust%
gems%/time
dmg-mon
dmg%-mon
att-mon
att%-mon
ac-mon
ac%-mon

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Last-modified: Sat, 09 Mar 2013 07:46:30 JST (1781d)